1. Import your own games
PGNs, completed online games, over-the-board games and linked platform profiles are assigned to the player profile.
Your own games become repeatable training.
For club players, coaches and ambitious self-directed learners: PGNs, linked Lichess and Chess.com profiles, finished online games and over-the-board games are checked against chess facts and converted into training cards, thinking questions and spaced repetition.
DEAus euren Partien werden Trainingsaufgaben: KI-gestützte Analyse für Vereinsspieler.
ENYour own games become concrete training tasks: engine-checked analysis for club players.
CaiLama points analysis at your own play: which patterns return, which decisions swing games, and which positions should go back on the board?
PGNs, completed online games, over-the-board games and linked platform profiles are assigned to the player profile.
Legal moves, position features and engine analysis form the reliable basis.
Critical moments, missed chances and recurring patterns are marked as training candidates.
Every important position gets a clear question: plan, resource, candidate move or typical thinking error.
The analysis creates tasks that can later be repeated and trained deliberately.
Solved and unsolved cards influence what receives priority in the next training session.
Tasks come from your own material and show personal patterns instead of arbitrary tactics.
Comments are tied to engine output, rules and concrete positions so training is not based on unsupported claims.
CaiLama stores not just an evaluation, but the concrete learning question for the position.
Lichess and Chess.com data stay bound to the player profile and serve the player training history.
Finished board games and DGT-adjacent games fit into the same analysis and training frame.
There is no public registration and no commercial offer. Test access is assigned manually.
CaiLama does not replace a good coach. It structures your own material, makes typical patterns more visible and derives training from concrete games.
The platform runs as a protected test environment. Invited testers work with profile-bound material, analysis results, training cards and feedback on training value.